The Walking Dead: All-Stars Wiki
Advertisement

Overview[]

Supply Run is game mode that runs every two days, after which it will reset. In supply run you fight against enemy AI survivors, after which you can obtain Strategies to help further your teams power and overall effectiveness. This is shown with a green arrow just below your team power, the % shows the increase in power from your base power. The AI enemies are initially scaled off how strong your initial team is, which can be seen when attacking your first enemy. The power scaling slowly climbs as your team power climbs, however most of the time you should overpower them to a great degree.

Stuff on the Tiles[]

Enemies[]

  • Raiders
  • Elite Raiders
  • Mini-Boss
  • Boss

Support[]

  • Hidden Survivors
    • Randomly selects 4 survivors you can choose from, these survivors will scale with your power and progress.
  • Safe Zone
    • Heals 50% hp of all current survivors in combat.
        • This can be buffed further from strategies, can also add even energy
  • Med-Kit
    • Can either revive a fallen survivor (priority) or heal the survivor with the lowest HP in combat (will go with this if no survivors are dead/can be revived)

Misc[]

  • Peddler
    • Sells mostly gear in exchange for gold bars, also sells skill manuals for gold bars as well.

Hard Mode[]

This is an option you gain after completing World Stage 10-40. Appears after you complete floor 2, ramps up the difficulty to absurd degrees but gives great rewards in comparison to normal mode.


Mini Boss[]

In Hard mode, there is a mini-boss (the enemy on the red tile) that offers great rewards if you can beat him. If you cannot successfully defeat him in one go then he will flee. Leaving you with dead survivors but still with the ability to progress to the final boss.

  • The trick to this is to hit the pause button at the bottom of your screen and hit the reset button. This brings you back to your team formation screen and lets you have another try at it with the same or a different team if you were struggling

Tactics[]

Tactics drop whenever you defeat an enemy, giving you three random tactics to choose from. There are a variety of tactics that give buffs for damage, increase in healing, extra starting energy, more speed and more.

List of all Strategies
Image Name Buff & Variations Detailed Description
Adjust Gunpowder
  • CRIT DMG +40%
  • CRIT DMG +60%
  • Increases CRIT DMG by 40% for all comrades.
  • Increases CRIT DMG by 60% for all comrades.
Advanced Medical Knowledge
  • HP restoration +40%
  • HP restoration +80%
  • During combat: Increases incoming HP restoration for comrades by 40%.
  • During combat: Increases incoming HP restoration for comrades by 80%.
AED
  • During combat: Restore comradeā€™s HP 1 time
  • During combat: When a comradeā€™s HP drops to 40% or lower, they begin to restore 4% HP every sec for 20 sec. This Strategyā€™s effect is available once per combat.
Aggressive Stance
  • Lifesteal +3% for each Bystander character (Rare)
  • Lifesteal +5% for each Bystander character (Epic)
  • Lifesteal +8% for each Bystander character (Unique)
  • Increases Lifesteal by 3% for all comrades for each Bystander character in combat.
  • Increases Lifesteal by 5% for all comrades for each Bystander character in combat.
  • Increases Lifesteal by 8% for all comrades for each Bystander character in combat.
Armor Plate
  • When hit: DEF +10%, Energy recovery +10% for characters in the front row (Rare)
  • When hit: DEF +15%, Energy recovery +20% for characters in the front row (Epic)
  • When hit: DEF +25%, Energy recovery +40% for characters in the front row (Unique)
  • When hit: Increases DEF by 10%, Energy recovery by 10% for characters in the front row in the combat preparation *screen.
  • When hit: Increases DEF by 15%, Energy recovery by 20% for characters in the front row in the combat preparation screen.
  • When hit: Increases DEF by 25%, Energy recovery by 40% for characters in the front row in the combat preparation screen.
Bear Trap
  • Damage +25% (based on enemy HP)
  • During combat: Increases damage taken from comrade characters by 25%. This additional damage increases the higher the enemyā€™s HP.
Binoculars
  • On center-back row character basic attack: Removes the enemyā€™s buffs
  • When a comrade in the center-back row in the combat preparation screen uses their basic attack, the enemyā€™s buffs are removed.
Bomb Suit
  • [3F Hard] ATK +12%, DEF +12% (Rare)
  • [3F Hard] ATK +20%, DEF +20% (Epic)
  • [3F Hard] ATK +35%, DEF +35% (Unique)
  • Increases ATK by 12% and DEF by 12% for all comrades in Supply Run. This effect is only available on Hard.
  • Increases ATK by 20% and DEF by 20% for all comrades in Supply Run. This effect is only available on Hard.
  • Increases ATK by 35% and DEF by 35% for all comrades in Supply Run. This effect is only available on Hard.
Booby Trap
  • On entering combat: Enemy HP reduction
  • During combat: Increases ACC by 30, EVA by 6, SPD by 8, ATK by 15%, and DEF by 15% for all comrades each time an enemy is defeated. This effect lasts until combat ends.
Bullet Compressor
  • INT Character ATK +10%
  • INT Character ATK +20%
  • INT Character ATK +30%, CRIT Rate +10%
  • Increases ATK by 10% for all comrade INT characters.
  • Increases ATK by 20% for all comrade INT characters.
  • Increases ATK by 30% and CRIT Rate by 10% for all INT comrades.
Camouflage Net
  • EVA +20
  • EVA +40
  • Increases EVA by 20 for all comrades.
  • Increases EVA by 40 for all comrades.
Combat Addiction
  • On defeating an enemy: Increases stats
  • During combat: Increases ACC by 30, EVA by 6, SPD by 8, ATK by 15%, and DEF by 15% for all comrades each time an enemy is defeated.. This effect lasts until combat ends.
Combat Break
  • Surviving characters: 15% HP restoration
  • Surviving characters: 25% HP restoration
  • Surviving characters: 40% HP restoration
  • When combat ends, surviving comrades recover 15% of HP lost during combat.
  • When combat ends, surviving comrades recover 25% of HP lost during combat.
  • When combat ends, surviving comrades recover 40% of HP lost during combat.
Combat Manual
  • Debuff duration -30%
  • Debuff duration -50%
  • During combat: Decreases duration of debuffs on comrades by 30%.
  • During combat: Decreases duration of debuffs on comrades by 50%.
Combat Stimulant
  • On first Ultimate use: Energy recovery +350
  • On first Ultimate use: Energy recovery +700
  • The first time a comrade character uses an Ultimate during an encounter, that character restores 350 Energy over 5 sec. This effect is available once per character.
  • The first comrade character to use an Ultimate during an encounter recovers 700 Energy over 5 sec. This effect is available once per character.
Comrades First
  • DEF +10% for each Ally character
  • DEF +15% for each Ally character
  • DEF +25% for each Ally character
  • Increases DEF by 10% for all comrades for each Ally character in combat.
  • Increases DEF by 15% for all comrades for each Ally character in combat.
  • Increases DEF by 25% for all comrades for each Ally character in combat.
Conceal
  • On enemyā€™s first Ultimate: Gain a 20% max HP shield
  • On enemyā€™s first Ultimate: Gain a 40% max HP shield
  • On enemyā€™s first Ultimate: Gain a 60% max HP shield*
  • During combat: When an enemy uses their Ultimate for the first time, all comrades gain a 20% max HP shield for 3 sec.
  • During combat: When an enemy uses their Ultimate for the first time, all comrades gain a 40% max HP shield for 3 sec.
  • During combat: When an enemy uses their Ultimate for the first time, all comrades gain a 60% max HP shield for 3 sec.
Critical Combat Addiction
  • Increases stats for surviving comrades.
  • During combat: Increases ACC by 25, EVA by 5, SPD by 10, and Lifesteal by 5% for surviving comrades every time an comrade is defeated. This effect lasts until the end of combat.
Double Target
  • 20% chance to deal additional damage.

During combat: 20% chance of dealing 10% of enemyā€™s max HP as additional damage whenever damage is dealt.

Emergency Surgical Team
  • During combat: Defend against a CRIT 1 time
  • During combat: When a comrade takes fatal damage, they become immune to all damage for 5 sec, restoring 20% HP over that time. This effect is available once per combat.
Explosive Trap
  • After 25 seconds of combat: Deals powerful damage to all enemies
  • 25 sec after entering combat: Deals 50% of enemiesā€™ max HP as damage to all enemies, stunning them for 5 sec.
Faith
  • [New Blood] buff effect doubled
  • Buff effect of [New Blood] is doubled.
Final Resistance
  • Damage +25% (based on comrade HP)
  • Damage +35% (based on comrade HP)
  • During combat: Comrades deal up to an additional 25% damage. This additional damage increases as that comradeā€™s HP becomes lower.
  • During combat: Comrades deal up to an additional 35% damage to the enemy. This additional damage increases as that comradeā€™s HP becomes lower.
Fire Support
  • Deals damage to all enemies in the enemy position every 15 sec
  • During combat: Deals 5% of each enemyā€™s max HP to that enemy to all enemies in the enemy position every 15 sec.
Flare Bundle
  • Deals additional damage to a random enemy every 10 sec.
  • During combat: Deals 15% of enemyā€™s max HP as damage to a random enemy every 10 sec, stunning them for 0.5 sec.
FMJ
  • CRIT Rate +10%
  • CRIT Rate +15%
  • CRIT Rate +25%
  • Increases CRIT Rate by 10% for all comrades.
  • Increases CRIT Rate by 15% for all comrades.
  • Increases CRIT Rate by 25% for all comrades.
Focused Attack
  • Random enemyā€™s damage taken +100%
  • At the start of combat: Increases damage taken by a random enemy by 100% for 15 sec. If the enemy is defeated during the duration, this effect transfers to another enemy.
Forbidden Book
  • Predator Character cooldowns -10%, Energy +15 per sec
  • Predator Character cooldowns -20%, Energy +20 per sec
  • Predator Character cooldowns -30%, Energy +30 per sec
  • Decreases cooldowns by 10% and restores 15 Energy per sec for all Predator comrades.
  • Decreases cooldowns by 20% and restores 20 Energy per sec for all Predator comrades.
  • Decreases cooldowns by 30% and restores 30 Energy per sec for all Predator comrades.
Front Row Tactical Shield
  • Characters surviving in the front row decrease the damage taken by the back row by 30%.
  • Characters surviving in the front row decrease the damage taken by the back row by 50%.
  • Characters surviving in the front row decrease the damage taken by the back row by 70%.
  • Decreases damage taken by characters in the back row on the combat preparation screen by 30% until all characters in the front row fall.
  • Decreases damage taken by characters in the back row on the combat preparation screen by 50% until all characters in the front row fall.
  • Decreases damage taken by characters in the back row on the combat preparation screen by 70% until all characters in the front row fall.
Full Preparation
  • On entering combat: Increases ATK by 20% for comrades with 95% or higher HP
  • Increases ATK by 20% for comrade characters with 95% or higher HP in the combat preparation screen until the end of combat.
Ghillie Suit
  • ATK +5%, CRIT Rate +10% for characters in the back row
  • ATK +10%, CRIT Rate +15% for characters in the back row
  • ATK +20%, CRIT Rate +30% for characters in the back row
  • Increases ATK by 5%, CRIT Rate by 10% for characters in the back row in the combat preparation screen.
  • Increases ATK by 10%, CRIT Rate by 15% for characters in the back row in the combat preparation screen.
  • Increases ATK by 20%, CRIT Rate by 30% for characters in the back row in the combat preparation screen.
Glycemic Control
  • Characters with 50% or higher HP: Energy +20 per sec
  • During combat: Comrades with 50% or higher HP recover 20 Energy per sec.\nGaining [Hydration] doubles this effect.
Hiking Shoes
  • DEX Character ATK +10%
  • DEX Character ATK +20%
  • DEX Character ATK +30%, Lifesteal +10%
  • Increases ATK by 10% for all comrade DEX characters.
  • Increases ATK by 20% for all comrade DEX characters.
  • Increases ATK by 30% and Lifesteal 10% for all comrade DEX characters.
Hit Request
  • Instant death for enemies 15% HP and lower
  • During combat: Requests sniper support to headshot an enemy at 15% HP or lower, causing instant death.
Hollow Point
  • On attack: Chance to decrease the targetā€™s ATK
  • During combat: Every instance of dealing damage to the enemy has a 50% chance to lower their ATK.\nGaining [Piercing Bullet] increases the stats of the character that dealt damage by the amount the enemyā€™s ATK decreases.
Hydration
  • Characters with 50% or higher Energy gain 2% HPS
  • During combat: Comrades with 50% or higher Energy restore 2% HP every sec over time.\nGaining [Glycemic Control] doubles this effect.
Initiation
  • DEF +10%, Lifesteal +10 for any comrade character in the enemy position
  • DEF +20%, Lifesteal +15 for a comrade character that enters the enemy position
  • DEF +30%, Lifesteal +20 for a comrade character that enters the enemy position*
  • At the start of combat: DEF increases by 10% and Lifesteal by 10 for any comrade character in the enemy position. This Strategyā€™s effect disappears when comrades leave the enemy position.
  • At the start of combat: DEF increases by 20% and Lifesteal by 15 for a comrade character that enters the enemy position. This Strategyā€™s effect disappears when comrades leave the enemy position.
  • At the start of combat: DEF increases by 30% and Lifesteal by 20 for a comrade character that enters the enemy position. This Strategyā€™s effect disappears when comrades leave the enemy position.
Joys of Victory
  • On defeating an enemy: Energy recovery +25%
  • On defeating an enemy: Energy recovery +50%
  • On defeating an enemy: Energy recovery +100%
  • During combat: Increases Energy recovery by 25% for a comrade that downs an enemy. Stacks up to 5 times. This effect resets when the next combat encounter starts.
  • During combat: Increases Energy recovery by 50% for a comrade that downs an enemy. Stacks up to 5 times. This effect resets when the next combat encounter starts.
  • During combat: Increases Energy recovery by 100% for a comrade that downs an enemy. Stacks up to 5 times. This effect resets when the next combat encounter starts.
Kevlar Helmet
  • Incoming Damage -10%
  • Incoming Damage -15%
  • Incoming Damage -25%
  • During combat: Decreases damage taken by all comrades from enemies by 10%.
  • During combat: Decreases damage taken by all comrades from enemies by 15%.
  • During combat: Decreases damage taken by all comrades from enemies by 25%.
Kevlar Vest
  • DEF +3% (Max: 12%) for each successful combat encounter
  • DEF +4% (Max: 20%) for each successful combat encounter
  • DEF +5% (Max: 40%) for each successful combat encounter
  • Gaining this Strategy increases DEF by 3% for all comrades for each successful combat encounter (Max: 12%)
  • Gaining this Strategy increases DEF by 4% for all comrades for each successful combat encounter (Max: 20%)
  • Gaining this Strategy increases DEF by 5% for all comrades for each successful combat encounter (Max: 40%)
Leadership Manual
  • Ally Character DEF +20%. When hit: Energy recovery +15%
  • Ally Character DEF +30%. When hit: Energy recovery +20%
  • Ally Character DEF +50%. When hit: Energy recovery +30%
  • Increases DEF by 20% for all Ally comrades. When hit: Energy recovery increases 15%
  • Increases DEF by 30% for all Ally comrades. When hit: Energy recovery increases 20%
  • Increases DEF by 50% for all Ally comrades. When hit: Energy recovery increases 30%
Meal
  • On entering combat: Restore 6% HP
  • On entering combat: Restore 10% HP
  • At the start of combat: All comrade characters restore 6% HP.
  • At the start of combat: All comrade characters restore 10% HP.
Medical Knowledge
  • [Safe Zone] HP restoration, Energy recovery +25%
  • [Safe Zone] HP restoration, Energy recovery +50%
  • [Safe Zone] Additional HP restoration, Energy recovery +25%.
  • [Safe Zone] Additional HP restoration, Energy recovery +50%.
Merciless
  • ATK +4% for each Predator character
  • ATK +6% for each Predator character
  • ATK +10% for each Predator character
  • Increases ATK by 4% for all comrades for each Predator character in combat.
  • Increases ATK by 6% for all comrades for each Predator character in combat.
  • Increases ATK by 10% for all comrades for each Predator character in combat.
Mexican Standoff
  • Alignment Matchup Damage +40%
  • Alignment Matchup Damage +60%
  • Alignment Matchup Damage +100%
  • During combat: Increases Alignment Matchup damage by 40%.
  • During combat: Increases Alignment Matchup damage by 60%.
  • During combat: Increases Alignment Matchup damage by 100%.
Military Container
  • ATK +1%, DEF +1% (Max: 10%) for each Epic/Unique Strategy
  • ATK +1.5%, DEF +1.5% (Max: 15%) for each Epic/Unique Strategy
  • ATK +2.5%, DEF +2.5% (Max: 30%) for each Epic/Unique Strategy
  • Increases ATK and DEF of comrade characters by 1% for each Epic or Unique Strategy obtained. (Max: 10%)
  • Increases ATK and DEF of comrade characters by 1.5% for each Epic or Unique Strategy obtained. (Max: 15%)
  • Increases ATK and DEF of comrade characters by 2.5% for each Epic or Unique Strategy obtained. (Max: 30%)
Net Trap
  • On entering combat: Immobilized (for 5 sec)
  • At the start of combat: Installs Net Traps in the path of all enemies. The trap lasts for 5 sec, immobilizing them for the duration when triggered. Traps disappears when receiving 15% HP or more as damage.
New Blood
  • 2+ [New Bloods]: Gain buff
  • Based on the number of [New Blood] Strategies owned, all comrades receive the following buffs:
    • +2 New Bloods: Damage Taken -15%
    • +3 New Bloods: Damage Dealt +25%
    • +4 New Bloods: CRIT Rate +40%
Optical Equipment
  • ACC +20, CRIT Rate +5%
  • ACC +50, CRIT Rate +10%
  • Increases ACC by 20 and CRIT Rate by 5% for all comrades.
  • Increases ACC by 50 and CRIT Rate by 10% for all comrades.
Philosophy Book
  • Bystander Character ATK +10%, Lifesteal +15%
  • Bystander Character ATK +20%, Lifesteal +20%
  • Bystander Character ATK +30%, Lifesteal +30%
  • Increases ATK by 10% and Lifesteal by 15% for all Bystander comrades.
  • Increases ATK by 20% and Lifesteal by 20% for all Bystander comrades.
  • Increases ATK by 30% and Lifesteal by 30% for all Bystander comrades.
Piercing Bullet
  • On attack: Chance to decrease the targetā€™s DEF
  • During combat: Every instance of dealing damage to the enemy has a 50% chance to lower their DEF. Gaining [Hollow Point] increases the stats of the character that dealt damage by the amount the enemyā€™s DEF decreases.
Poison Sting
  • On basic attack: Chance to poison the enemy (stacks)
  • During combat: 50% chance to poison the target on a successful basic attack. Poison persists for 15 sec, dealing 20% ATK as damage to the target every sec.
Safety Line
  • SPD +12 where there is no enemy in the comrade position
  • SPD +20 where there is no enemy in the comrade position
  • SPD +30 where there is no enemy in the comrade position
  • At the start of combat: Increases SPD by 12 for all comrades if there are no enemies in the comrade position. This Strategyā€™s effect is lost if an enemy enters the comrade position.
  • At the start of combat: Increases SPD by 20 for all comrades if there are no enemies in the comrade position. This Strategyā€™s effect is lost if an enemy enters the comrade position.
  • At the start of combat: Increases SPD by 30 for all comrade if there are no enemies in the comrade position. This Strategyā€™s effect is lost if an enemy enters the comrade position.
Sharp Blade
  • Lifesteal +10%
  • Lifesteal +15%
  • Lifesteal +25%
  • Increases Lifesteal by 10% for all comrades.
  • Increases Lifesteal by 15% for all comrades.
  • Increases Lifesteal by 25% for all comrades.
Shock Trap
  • Damage to the enemy splashes
  • At the start of combat: Damage dealt during the first 10 sec of combat splashes, dealing 15% of the original damage to all enemies.
Short Break
  • On entering combat: Energy +60
  • On entering combat: Energy +120
  • At the start of combat: All comrades gain 60 Energy.
  • At the start of combat: All comrades gain 120 Energy.
Splint
  • During combat: Restores 20% HP to the lowest HP comrade
  • During combat: Restores 30% HP to the lowest HP comrade
  • After 15 sec of combat: Restores 20% HP to the lowest HP comrade.
  • After 15 sec of combat: Restores 30% of your max HP to the lowest HP comrade.
Steel Plate
  • STR Character DEF +10%
  • STR Character DEF +20%
  • STR Character DEF +30%, 1% HPS
  • Increases DEF by 10% for all comrade STR characters.
  • Increases DEF by 20% for all comrade STR characters.
  • Increases DEF by 30%, restores 1% HP per sec for all STR comrades until combat ends.
Stimulation
  • On using [Adrenaline]: ATK +30%
  • Increases ATK by 30% for all comrades on using [Adrenaline]. This Strategyā€™s effect can stack up to 4 times during the Supply Run.
Survival Manual
  • Neutral Character CRIT Rate +15%, SPD +10
  • Neutral Character CRIT Rate +20%, SPD +20
  • Neutral Character CRIT Rate +30%, SPD +30
  • Increases CRIT Rate by 15% and SPD by 10 for all Neutral comrades.
  • Increases CRIT Rate by 20% and SPD by 20 for all Neutral comrades.
  • Increases CRIT Rate by 30% and SPD by 30 for all Neutral comrades.
Tactical Evasion
  • EVA +5 for each Neutral character
  • EVA +8 for each Neutral Character
  • EVA +12 for each Neutral Character
  • Increases EVA by 5 for all comrades for each Neutral character in combat.
  • Increases EVA by 8 for all comrades for each Neutral character in combat.
  • Increases EVA by 12 for all comrades for each Neutral character in combat.
Tactical Flashlight
  • On entering combat: Enemies in the front row are charmed for 2 sec
  • On entering combat: Charms enemies in the front row (3.5 sec)
  • On entering combat: Charms enemies in the front row (5 sec)
  • At the start of combat: Charms enemies in the front row for 2 sec, making them fight on your side. If a duplicate of this tactic is obtained, it will only affect 1 enemy with the highest grade.
  • At the start of combat: Charms enemies in the front row for 3.5 sec, making them fight on your side. If a duplicate of this tactic is obtained, it will only affect 1 enemy with the highest grade.
  • At the start of combat: Charms enemies in the front row for 5 sec, making them fight on your side. If a duplicate of this tactic is obtained, it will only affect 1 enemy with the highest grade.
Tactical Shoes
  • On entering combat: SPD +50 (for 6 sec)
  • On entering combat: SPD +50 (for 10 sec)
  • At the start of combat: Increases SPD by 50 for all comrades for 6 sec.
  • At the start of combat: Increases SPD by 50 for all comrades for 10 sec.
Target Ground
  • Deal additional damage to enemies under a crowd control effect
  • During combat: Deals 10% of the enemyā€™s max HP as damage to enemies under crowd control effects. Triggering this effect causes a 3 sec cooldown.
Tourniquet
  • Every 10 sec: The lowest HP comrade restores 40% of their missing HP
  • Every 10 sec of combat: The lowest HP comrade restores 40% of their missing HP
Unprotected
  • When all comrades use their Ultimate: Additional damage, stuns
  • During combat: 5 comrades using their Ultimates causes all enemies to take 25% of their max HP as damage, stunning them for 3 sec.
Uplift
  • On defeating an enemy: HP restoration +16%
  • On defeating an enemy: HP restoration +24%
  • During combat: Character instantly restores 16% HP for downing an enemy.
  • During combat: Character instantly restores 24% HP for downing an enemy.
Vengeance
  • When hit: Energy recovery +20%
  • When hit: Energy recovery +40%
  • When hit: Increases Energy recovery by 20% for any comrade hit by an enemy.
  • When hit: Increases Energy recovery by 40% for any comrade hit by an enemy.
Whetstone
  • ATK +3% (Max: 12%) for each successful combat encounter
  • ATK +4% (Max: 20%) for each successful combat encounter
  • ATK +5% (Max: 40%) for each successful combat encounter
  • Gaining this Strategy increases ATK by 3% for all comrades for each successful combat encounter (Max: 12%)
  • Gaining this Strategy increases ATK by 4% for all comrades for each successful combat encounter (Max: 20%)
  • Gaining this Strategy increases ATK by 5% for all comrades for each successful combat encounter (Max: 40%)
Advertisement