Supply Run is game mode that runs every two days, after which it will reset. In supply run you fight against enemy AI survivors, after which you can obtain Strategies to help further your teams power and overall effectiveness. This is shown with a green arrow just below your team power, the % shows the increase in power from your base power. The AI enemies are initially scaled off how strong your initial team is, which can be seen when attacking your first enemy. The power scaling slowly climbs as your team power climbs, however most of the time you should overpower them to a great degree.
Stuff on the Tiles[]
Enemies[]
Raiders
Elite Raiders
Mini-Boss
Boss
Support[]
Hidden Survivors
Randomly selects 4 survivors you can choose from, these survivors will scale with your power and progress.
Safe Zone
Heals 50% hp of all current survivors in combat.
This can be buffed further from strategies, can also add even energy
Med-Kit
Can either revive a fallen survivor (priority) or heal the survivor with the lowest HP in combat (will go with this if no survivors are dead/can be revived)
Misc[]
Peddler
Sells mostly gear in exchange for gold bars, also sells skill manuals for gold bars as well.
Hard Mode[]
This is an option you gain after completing World Stage 10-40. Appears after you complete floor 2, ramps up the difficulty to absurd degrees but gives great rewards in comparison to normal mode.
Mini Boss[]
In Hard mode, there is a mini-boss (the enemy on the red tile) that offers great rewards if you can beat him. If you cannot successfully defeat him in one go then he will flee. Leaving you with dead survivors but still with the ability to progress to the final boss.
The trick to this is to hit the pause button at the bottom of your screen and hit the reset button. This brings you back to your team formation screen and lets you have another try at it with the same or a different team if you were struggling
Tactics[]
Tactics drop whenever you defeat an enemy, giving you three random tactics to choose from. There are a variety of tactics that give buffs for damage, increase in healing, extra starting energy, more speed and more.
List of all Strategies
Image
Name
Buff & Variations
Detailed Description
Adjust Gunpowder
CRIT DMG +40%
CRIT DMG +60%
Increases CRIT DMG by 40% for all comrades.
Increases CRIT DMG by 60% for all comrades.
Advanced Medical Knowledge
HP restoration +40%
HP restoration +80%
During combat: Increases incoming HP restoration for comrades by 40%.
During combat: Increases incoming HP restoration for comrades by 80%.
AED
During combat: Restore comradeās HP 1 time
During combat: When a comradeās HP drops to 40% or lower, they begin to restore 4% HP every sec for 20 sec. This Strategyās effect is available once per combat.
Aggressive Stance
Lifesteal +3% for each Bystander character (Rare)
Lifesteal +5% for each Bystander character (Epic)
Lifesteal +8% for each Bystander character (Unique)
Increases Lifesteal by 3% for all comrades for each Bystander character in combat.
Increases Lifesteal by 5% for all comrades for each Bystander character in combat.
Increases Lifesteal by 8% for all comrades for each Bystander character in combat.
Armor Plate
When hit: DEF +10%, Energy recovery +10% for characters in the front row (Rare)
When hit: DEF +15%, Energy recovery +20% for characters in the front row (Epic)
When hit: DEF +25%, Energy recovery +40% for characters in the front row (Unique)
When hit: Increases DEF by 10%, Energy recovery by 10% for characters in the front row in the combat preparation *screen.
When hit: Increases DEF by 15%, Energy recovery by 20% for characters in the front row in the combat preparation screen.
When hit: Increases DEF by 25%, Energy recovery by 40% for characters in the front row in the combat preparation screen.
Bear Trap
Damage +25% (based on enemy HP)
During combat: Increases damage taken from comrade characters by 25%. This additional damage increases the higher the enemyās HP.
Binoculars
On center-back row character basic attack: Removes the enemyās buffs
When a comrade in the center-back row in the combat preparation screen uses their basic attack, the enemyās buffs are removed.
Bomb Suit
[3F Hard] ATK +12%, DEF +12% (Rare)
[3F Hard] ATK +20%, DEF +20% (Epic)
[3F Hard] ATK +35%, DEF +35% (Unique)
Increases ATK by 12% and DEF by 12% for all comrades in Supply Run. This effect is only available on Hard.
Increases ATK by 20% and DEF by 20% for all comrades in Supply Run. This effect is only available on Hard.
Increases ATK by 35% and DEF by 35% for all comrades in Supply Run. This effect is only available on Hard.
Booby Trap
On entering combat: Enemy HP reduction
During combat: Increases ACC by 30, EVA by 6, SPD by 8, ATK by 15%, and DEF by 15% for all comrades each time an enemy is defeated. This effect lasts until combat ends.
Bullet Compressor
INT Character ATK +10%
INT Character ATK +20%
INT Character ATK +30%, CRIT Rate +10%
Increases ATK by 10% for all comrade INT characters.
Increases ATK by 20% for all comrade INT characters.
Increases ATK by 30% and CRIT Rate by 10% for all INT comrades.
Camouflage Net
EVA +20
EVA +40
Increases EVA by 20 for all comrades.
Increases EVA by 40 for all comrades.
Combat Addiction
On defeating an enemy: Increases stats
During combat: Increases ACC by 30, EVA by 6, SPD by 8, ATK by 15%, and DEF by 15% for all comrades each time an enemy is defeated.. This effect lasts until combat ends.
Combat Break
Surviving characters: 15% HP restoration
Surviving characters: 25% HP restoration
Surviving characters: 40% HP restoration
When combat ends, surviving comrades recover 15% of HP lost during combat.
When combat ends, surviving comrades recover 25% of HP lost during combat.
When combat ends, surviving comrades recover 40% of HP lost during combat.
Combat Manual
Debuff duration -30%
Debuff duration -50%
During combat: Decreases duration of debuffs on comrades by 30%.
During combat: Decreases duration of debuffs on comrades by 50%.
Combat Stimulant
On first Ultimate use: Energy recovery +350
On first Ultimate use: Energy recovery +700
The first time a comrade character uses an Ultimate during an encounter, that character restores 350 Energy over 5 sec. This effect is available once per character.
The first comrade character to use an Ultimate during an encounter recovers 700 Energy over 5 sec. This effect is available once per character.
Comrades First
DEF +10% for each Ally character
DEF +15% for each Ally character
DEF +25% for each Ally character
Increases DEF by 10% for all comrades for each Ally character in combat.
Increases DEF by 15% for all comrades for each Ally character in combat.
Increases DEF by 25% for all comrades for each Ally character in combat.
Conceal
On enemyās first Ultimate: Gain a 20% max HP shield
On enemyās first Ultimate: Gain a 40% max HP shield
On enemyās first Ultimate: Gain a 60% max HP shield*
During combat: When an enemy uses their Ultimate for the first time, all comrades gain a 20% max HP shield for 3 sec.
During combat: When an enemy uses their Ultimate for the first time, all comrades gain a 40% max HP shield for 3 sec.
During combat: When an enemy uses their Ultimate for the first time, all comrades gain a 60% max HP shield for 3 sec.
Critical Combat Addiction
Increases stats for surviving comrades.
During combat: Increases ACC by 25, EVA by 5, SPD by 10, and Lifesteal by 5% for surviving comrades every time an comrade is defeated. This effect lasts until the end of combat.
Double Target
20% chance to deal additional damage.
During combat: 20% chance of dealing 10% of enemyās max HP as additional damage whenever damage is dealt.
Emergency Surgical Team
During combat: Defend against a CRIT 1 time
During combat: When a comrade takes fatal damage, they become immune to all damage for 5 sec, restoring 20% HP over that time. This effect is available once per combat.
Explosive Trap
After 25 seconds of combat: Deals powerful damage to all enemies
25 sec after entering combat: Deals 50% of enemiesā max HP as damage to all enemies, stunning them for 5 sec.
Faith
[New Blood] buff effect doubled
Buff effect of [New Blood] is doubled.
Final Resistance
Damage +25% (based on comrade HP)
Damage +35% (based on comrade HP)
During combat: Comrades deal up to an additional 25% damage. This additional damage increases as that comradeās HP becomes lower.
During combat: Comrades deal up to an additional 35% damage to the enemy. This additional damage increases as that comradeās HP becomes lower.
Fire Support
Deals damage to all enemies in the enemy position every 15 sec
During combat: Deals 5% of each enemyās max HP to that enemy to all enemies in the enemy position every 15 sec.
Flare Bundle
Deals additional damage to a random enemy every 10 sec.
During combat: Deals 15% of enemyās max HP as damage to a random enemy every 10 sec, stunning them for 0.5 sec.
FMJ
CRIT Rate +10%
CRIT Rate +15%
CRIT Rate +25%
Increases CRIT Rate by 10% for all comrades.
Increases CRIT Rate by 15% for all comrades.
Increases CRIT Rate by 25% for all comrades.
Focused Attack
Random enemyās damage taken +100%
At the start of combat: Increases damage taken by a random enemy by 100% for 15 sec. If the enemy is defeated during the duration, this effect transfers to another enemy.
Forbidden Book
Predator Character cooldowns -10%, Energy +15 per sec
Predator Character cooldowns -20%, Energy +20 per sec
Predator Character cooldowns -30%, Energy +30 per sec
Decreases cooldowns by 10% and restores 15 Energy per sec for all Predator comrades.
Decreases cooldowns by 20% and restores 20 Energy per sec for all Predator comrades.
Decreases cooldowns by 30% and restores 30 Energy per sec for all Predator comrades.
Front Row Tactical Shield
Characters surviving in the front row decrease the damage taken by the back row by 30%.
Characters surviving in the front row decrease the damage taken by the back row by 50%.
Characters surviving in the front row decrease the damage taken by the back row by 70%.
Decreases damage taken by characters in the back row on the combat preparation screen by 30% until all characters in the front row fall.
Decreases damage taken by characters in the back row on the combat preparation screen by 50% until all characters in the front row fall.
Decreases damage taken by characters in the back row on the combat preparation screen by 70% until all characters in the front row fall.
Full Preparation
On entering combat: Increases ATK by 20% for comrades with 95% or higher HP
Increases ATK by 20% for comrade characters with 95% or higher HP in the combat preparation screen until the end of combat.
Ghillie Suit
ATK +5%, CRIT Rate +10% for characters in the back row
ATK +10%, CRIT Rate +15% for characters in the back row
ATK +20%, CRIT Rate +30% for characters in the back row
Increases ATK by 5%, CRIT Rate by 10% for characters in the back row in the combat preparation screen.
Increases ATK by 10%, CRIT Rate by 15% for characters in the back row in the combat preparation screen.
Increases ATK by 20%, CRIT Rate by 30% for characters in the back row in the combat preparation screen.
Glycemic Control
Characters with 50% or higher HP: Energy +20 per sec
During combat: Comrades with 50% or higher HP recover 20 Energy per sec.\nGaining [Hydration] doubles this effect.
Hiking Shoes
DEX Character ATK +10%
DEX Character ATK +20%
DEX Character ATK +30%, Lifesteal +10%
Increases ATK by 10% for all comrade DEX characters.
Increases ATK by 20% for all comrade DEX characters.
Increases ATK by 30% and Lifesteal 10% for all comrade DEX characters.
Hit Request
Instant death for enemies 15% HP and lower
During combat: Requests sniper support to headshot an enemy at 15% HP or lower, causing instant death.
Hollow Point
On attack: Chance to decrease the targetās ATK
During combat: Every instance of dealing damage to the enemy has a 50% chance to lower their ATK.\nGaining [Piercing Bullet] increases the stats of the character that dealt damage by the amount the enemyās ATK decreases.
Hydration
Characters with 50% or higher Energy gain 2% HPS
During combat: Comrades with 50% or higher Energy restore 2% HP every sec over time.\nGaining [Glycemic Control] doubles this effect.
Initiation
DEF +10%, Lifesteal +10 for any comrade character in the enemy position
DEF +20%, Lifesteal +15 for a comrade character that enters the enemy position
DEF +30%, Lifesteal +20 for a comrade character that enters the enemy position*
At the start of combat: DEF increases by 10% and Lifesteal by 10 for any comrade character in the enemy position. This Strategyās effect disappears when comrades leave the enemy position.
At the start of combat: DEF increases by 20% and Lifesteal by 15 for a comrade character that enters the enemy position. This Strategyās effect disappears when comrades leave the enemy position.
At the start of combat: DEF increases by 30% and Lifesteal by 20 for a comrade character that enters the enemy position. This Strategyās effect disappears when comrades leave the enemy position.
Joys of Victory
On defeating an enemy: Energy recovery +25%
On defeating an enemy: Energy recovery +50%
On defeating an enemy: Energy recovery +100%
During combat: Increases Energy recovery by 25% for a comrade that downs an enemy. Stacks up to 5 times. This effect resets when the next combat encounter starts.
During combat: Increases Energy recovery by 50% for a comrade that downs an enemy. Stacks up to 5 times. This effect resets when the next combat encounter starts.
During combat: Increases Energy recovery by 100% for a comrade that downs an enemy. Stacks up to 5 times. This effect resets when the next combat encounter starts.
Kevlar Helmet
Incoming Damage -10%
Incoming Damage -15%
Incoming Damage -25%
During combat: Decreases damage taken by all comrades from enemies by 10%.
During combat: Decreases damage taken by all comrades from enemies by 15%.
During combat: Decreases damage taken by all comrades from enemies by 25%.
Kevlar Vest
DEF +3% (Max: 12%) for each successful combat encounter
DEF +4% (Max: 20%) for each successful combat encounter
DEF +5% (Max: 40%) for each successful combat encounter
Gaining this Strategy increases DEF by 3% for all comrades for each successful combat encounter (Max: 12%)
Gaining this Strategy increases DEF by 4% for all comrades for each successful combat encounter (Max: 20%)
Gaining this Strategy increases DEF by 5% for all comrades for each successful combat encounter (Max: 40%)
Leadership Manual
Ally Character DEF +20%. When hit: Energy recovery +15%
Ally Character DEF +30%. When hit: Energy recovery +20%
Ally Character DEF +50%. When hit: Energy recovery +30%
Increases DEF by 20% for all Ally comrades. When hit: Energy recovery increases 15%
Increases DEF by 30% for all Ally comrades. When hit: Energy recovery increases 20%
Increases DEF by 50% for all Ally comrades. When hit: Energy recovery increases 30%
Meal
On entering combat: Restore 6% HP
On entering combat: Restore 10% HP
At the start of combat: All comrade characters restore 6% HP.
At the start of combat: All comrade characters restore 10% HP.
Medical Knowledge
[Safe Zone] HP restoration, Energy recovery +25%
[Safe Zone] HP restoration, Energy recovery +50%
[Safe Zone] Additional HP restoration, Energy recovery +25%.
[Safe Zone] Additional HP restoration, Energy recovery +50%.
Merciless
ATK +4% for each Predator character
ATK +6% for each Predator character
ATK +10% for each Predator character
Increases ATK by 4% for all comrades for each Predator character in combat.
Increases ATK by 6% for all comrades for each Predator character in combat.
Increases ATK by 10% for all comrades for each Predator character in combat.
Mexican Standoff
Alignment Matchup Damage +40%
Alignment Matchup Damage +60%
Alignment Matchup Damage +100%
During combat: Increases Alignment Matchup damage by 40%.
During combat: Increases Alignment Matchup damage by 60%.
During combat: Increases Alignment Matchup damage by 100%.
Military Container
ATK +1%, DEF +1% (Max: 10%) for each Epic/Unique Strategy
ATK +1.5%, DEF +1.5% (Max: 15%) for each Epic/Unique Strategy
ATK +2.5%, DEF +2.5% (Max: 30%) for each Epic/Unique Strategy
Increases ATK and DEF of comrade characters by 1% for each Epic or Unique Strategy obtained. (Max: 10%)
Increases ATK and DEF of comrade characters by 1.5% for each Epic or Unique Strategy obtained. (Max: 15%)
Increases ATK and DEF of comrade characters by 2.5% for each Epic or Unique Strategy obtained. (Max: 30%)
Net Trap
On entering combat: Immobilized (for 5 sec)
At the start of combat: Installs Net Traps in the path of all enemies. The trap lasts for 5 sec, immobilizing them for the duration when triggered. Traps disappears when receiving 15% HP or more as damage.
New Blood
2+ [New Bloods]: Gain buff
Based on the number of [New Blood] Strategies owned, all comrades receive the following buffs:
+2 New Bloods: Damage Taken -15%
+3 New Bloods: Damage Dealt +25%
+4 New Bloods: CRIT Rate +40%
Optical Equipment
ACC +20, CRIT Rate +5%
ACC +50, CRIT Rate +10%
Increases ACC by 20 and CRIT Rate by 5% for all comrades.
Increases ACC by 50 and CRIT Rate by 10% for all comrades.
Philosophy Book
Bystander Character ATK +10%, Lifesteal +15%
Bystander Character ATK +20%, Lifesteal +20%
Bystander Character ATK +30%, Lifesteal +30%
Increases ATK by 10% and Lifesteal by 15% for all Bystander comrades.
Increases ATK by 20% and Lifesteal by 20% for all Bystander comrades.
Increases ATK by 30% and Lifesteal by 30% for all Bystander comrades.
Piercing Bullet
On attack: Chance to decrease the targetās DEF
During combat: Every instance of dealing damage to the enemy has a 50% chance to lower their DEF. Gaining [Hollow Point] increases the stats of the character that dealt damage by the amount the enemyās DEF decreases.
Poison Sting
On basic attack: Chance to poison the enemy (stacks)
During combat: 50% chance to poison the target on a successful basic attack. Poison persists for 15 sec, dealing 20% ATK as damage to the target every sec.
Safety Line
SPD +12 where there is no enemy in the comrade position
SPD +20 where there is no enemy in the comrade position
SPD +30 where there is no enemy in the comrade position
At the start of combat: Increases SPD by 12 for all comrades if there are no enemies in the comrade position. This Strategyās effect is lost if an enemy enters the comrade position.
At the start of combat: Increases SPD by 20 for all comrades if there are no enemies in the comrade position. This Strategyās effect is lost if an enemy enters the comrade position.
At the start of combat: Increases SPD by 30 for all comrade if there are no enemies in the comrade position. This Strategyās effect is lost if an enemy enters the comrade position.
Sharp Blade
Lifesteal +10%
Lifesteal +15%
Lifesteal +25%
Increases Lifesteal by 10% for all comrades.
Increases Lifesteal by 15% for all comrades.
Increases Lifesteal by 25% for all comrades.
Shock Trap
Damage to the enemy splashes
At the start of combat: Damage dealt during the first 10 sec of combat splashes, dealing 15% of the original damage to all enemies.
Short Break
On entering combat: Energy +60
On entering combat: Energy +120
At the start of combat: All comrades gain 60 Energy.
At the start of combat: All comrades gain 120 Energy.
Splint
During combat: Restores 20% HP to the lowest HP comrade
During combat: Restores 30% HP to the lowest HP comrade
After 15 sec of combat: Restores 20% HP to the lowest HP comrade.
After 15 sec of combat: Restores 30% of your max HP to the lowest HP comrade.
Steel Plate
STR Character DEF +10%
STR Character DEF +20%
STR Character DEF +30%, 1% HPS
Increases DEF by 10% for all comrade STR characters.
Increases DEF by 20% for all comrade STR characters.
Increases DEF by 30%, restores 1% HP per sec for all STR comrades until combat ends.
Stimulation
On using [Adrenaline]: ATK +30%
Increases ATK by 30% for all comrades on using [Adrenaline]. This Strategyās effect can stack up to 4 times during the Supply Run.
Survival Manual
Neutral Character CRIT Rate +15%, SPD +10
Neutral Character CRIT Rate +20%, SPD +20
Neutral Character CRIT Rate +30%, SPD +30
Increases CRIT Rate by 15% and SPD by 10 for all Neutral comrades.
Increases CRIT Rate by 20% and SPD by 20 for all Neutral comrades.
Increases CRIT Rate by 30% and SPD by 30 for all Neutral comrades.
Tactical Evasion
EVA +5 for each Neutral character
EVA +8 for each Neutral Character
EVA +12 for each Neutral Character
Increases EVA by 5 for all comrades for each Neutral character in combat.
Increases EVA by 8 for all comrades for each Neutral character in combat.
Increases EVA by 12 for all comrades for each Neutral character in combat.
Tactical Flashlight
On entering combat: Enemies in the front row are charmed for 2 sec
On entering combat: Charms enemies in the front row (3.5 sec)
On entering combat: Charms enemies in the front row (5 sec)
At the start of combat: Charms enemies in the front row for 2 sec, making them fight on your side. If a duplicate of this tactic is obtained, it will only affect 1 enemy with the highest grade.
At the start of combat: Charms enemies in the front row for 3.5 sec, making them fight on your side. If a duplicate of this tactic is obtained, it will only affect 1 enemy with the highest grade.
At the start of combat: Charms enemies in the front row for 5 sec, making them fight on your side. If a duplicate of this tactic is obtained, it will only affect 1 enemy with the highest grade.
Tactical Shoes
On entering combat: SPD +50 (for 6 sec)
On entering combat: SPD +50 (for 10 sec)
At the start of combat: Increases SPD by 50 for all comrades for 6 sec.
At the start of combat: Increases SPD by 50 for all comrades for 10 sec.
Target Ground
Deal additional damage to enemies under a crowd control effect
During combat: Deals 10% of the enemyās max HP as damage to enemies under crowd control effects. Triggering this effect causes a 3 sec cooldown.
Tourniquet
Every 10 sec: The lowest HP comrade restores 40% of their missing HP
Every 10 sec of combat: The lowest HP comrade restores 40% of their missing HP
Unprotected
When all comrades use their Ultimate: Additional damage, stuns
During combat: 5 comrades using their Ultimates causes all enemies to take 25% of their max HP as damage, stunning them for 3 sec.
Uplift
On defeating an enemy: HP restoration +16%
On defeating an enemy: HP restoration +24%
During combat: Character instantly restores 16% HP for downing an enemy.
During combat: Character instantly restores 24% HP for downing an enemy.
Vengeance
When hit: Energy recovery +20%
When hit: Energy recovery +40%
When hit: Increases Energy recovery by 20% for any comrade hit by an enemy.
When hit: Increases Energy recovery by 40% for any comrade hit by an enemy.
Whetstone
ATK +3% (Max: 12%) for each successful combat encounter
ATK +4% (Max: 20%) for each successful combat encounter
ATK +5% (Max: 40%) for each successful combat encounter
Gaining this Strategy increases ATK by 3% for all comrades for each successful combat encounter (Max: 12%)
Gaining this Strategy increases ATK by 4% for all comrades for each successful combat encounter (Max: 20%)
Gaining this Strategy increases ATK by 5% for all comrades for each successful combat encounter (Max: 40%)