Gear is one of the main aspects that improve the attributes of survivors . There are 4 slots for Gear, 1 for Personal Gear and 1 for Special Gear .
Gear consists of a Weapon, a Head armor, Chest armor and Thigh armor. It can be of Regular, Rare, Rare+, Epic, Epic+, Legendary, Legendary+ and Legendary+ Tier 1 and Tier 2 Grade.
Leveling for Normal Gear [ ]
This section only covers regular gear. Normal Gear can be leveled using either Weapon Parts or even other Gear
Normal Gear Leveling
Grade
1 Star
2 Star
3 Stars
4 Stars
5 Stars
Total
Crude
Can't Enhance
Normal
Rare
60
120
180
Max
360
Rare+
200
400
600
Max
1,200
Epic
500
1,000
1,500
1,800
Max
4,800
Epic+
1,000
2,000
3,000
5,000
Max
11,000
Unique
2,000
4,000
6,000
10,000
13,500
35,500
Unique+
4,000
8,000
12,000
20,000
36,000
80,000
Legendary
8,000
16,000
24,000
40,000
72,000
160,000
Legendary +1
Legendary +2
Items that give Exp for Normal Gear
Item
Exp given
Weapon Part
10 Exp
Fine Weapon Part
1,000 Exp
Crude Grade Gear
10 Exp
Normal Grade Gear
40 Exp
Rare Grade Gear
100 Exp
Rare+ Grade Gear
240 Exp
Epic Grade Gear
500 Exp
Epic+ Grade Gear
1,000 Exp
Unique Grade Gear
2,000 Exp
Unique+ Grade Gear
4,000 Exp
Legendary Grade Gear
8,000 Exp
Leveling for Personal Gear [ ]
Personal Gear Leveling
Tool Box 1
Tool Box 2
Alignment Tokens
(All Alignments)
Alignment Tokens
(Warlord & Overseer Alignments Only)
Lvl.
Amount
Lvl.
Amount
Lvl.
Amount
Lvl.
Amount
1
10
11
10
21
10
31
50
2
10
12
10
22
20
32
50
3
10
13
15
23
20
33
50
4
10
14
15
24
20
34
60
5
15
15
20
25
30
35
70
6
20
16
25
26
30
36
80
7
20
17
25
27
40
37
90
8
25
18
30
28
40
38
120
9
30
19
40
29
40
39
180
10
50
20
50
30
50
40
300
Total
200
240
300
1050
Leveling for Special Gear [ ]
Special Gear Leveling
Asyl's Best
Star(s) and Stats
Slots Available
Effects
Material Cost
Asyl’s Best Bulletproof Vest
0: +9% HP, +11 EVA
1: +11% HP, +13 EVA
2: +11% HP, +13 EVA
3: +13% HP, +16 EVA
4: +16% HP, +21 EVA
5: +16% HP, +21 EVA
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: On using an Ultimate, gains a Shield equal to 120% ATK for 5 sec.
2: Shield increases by up to 170% ATK.
5: Shield increases by 220% ATK. Becomes immune to CC for 3 sec.
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food
Asyl’s Best Shoes
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: On CRIT HIT, increases SPD by 15 for 3 sec.
2: Increases SPD by 20.
5: Increases SPD by 25 and CRIT DMG by 30%.
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food
Asyl’s Best Luxury Goods
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: Gains 10 Energy per sec. When a comrade with identical Special Gear is present, reduces the effect by 15%.
2: Gains 14 Energy.
5: Gains 16 Energy. Leftover Energy will be shared with surviving comrades upon death.
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food
Asyl’s Best Medical Supplies
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: During combat: Increases incoming HP restoration by 10%.
2: Increases incoming HP restoration by 15%.
5: HP restoration increases as your HP becomes lower (up to 30%).
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food
Asyl’s Best Ammunition
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: Increases ATK by 1% every 3 sec.
2: Increases ACC by 2 every 3 sec.
5: Increases ATK by 1.5% and ACC by 3 every 3 sec.
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food
Asyl’s Best Helmet
0: +9% HP, +6% DEF
1:
2:
3:
4:
5:
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: Restores 1% max HP every sec for 30 sec after combat starts.
2: Duration lasts for 45 sec after combat starts.
5: Restores 1.5% max HP every sec.
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food
Asyl’s Best Scope
0: 1
1: 2
2: 3
3: 4
4: 6
5: 8
1: Increases ATK by 5% if there are no enemies nearby.
2: Increases ATK by 7%.
5: Knocks back nearby enemies every 15 sec.
->1: 20 Enhance Material & 600K Canned Food
->2: 50 Enhance Material & 1,500K (1.5M) Canned Food
->3: 150 Enhance Material & 4,500K (4.5M) Canned Food
->4: 300 Enhance Material & 9,000K (9M) Canned Food
->5: 600 Enhance Material & 18,000K (18M) Canned Food
->?: 1200 Enhance Material & 40,000K (40M) Canned Food